I am Ling,
A Unity Game Developer
Crafting interactive experiences
with clean and polished gameplay.
About
I'm a Unity Game Developer with 2+ years of experience building gameplay systems, UI/UX, and internal tools that support smooth production pipelines. I love crafting polished player experiences, solving technical challenges, and writing clean, scalable code. I enjoy collaborating with teams to turn creative ideas into fully playable features.
Download CVExpertise
- Gameplay Programming
- UI/UX Development
- Tool Development
- Game Architecture
- Performance Optimization
- Team Collaboration
Experience
OneUniverse VN
Game Programmer
January 2023 - June 2025
Developed systems for turn-based RPG gameplay, implemented gacha mechanics, battle UI, effect handling, and animation workflows. Experienced in rapid prototyping for FPS concepts, UI reskins, and feature experimentation. Integrated game data through ScriptableObjects and backend APIs. Collaborated with designers to refine combat balance and character synergy.
Mola Interactive
Game Operation
June 2022 - December 2022
Analyzed player behavior, created performance reports, and supported community operations. Assisted with basic QA and user feedback processing.
Education
University of Transport HCMC
Computer Networks and Data Communications
October 2020 - present
Built a strong foundation in computer systems, networking, and data transmission. Applied this knowledge to real-time applications and interactive systems, later transitioning into game development.
Green Academy
Game Development
November 2021 - April 2023
Self-studied Unity and C# alongside university. Developed small projects to practice gameplay mechanics and UI system design.
Recent Works
Here are some of my favorite projects I have done lately. Feel free to check them out.
Personal Project | Puzzle Game
A tile-matching puzzle game built to explore match detection, tile swapping logic,
combo rules, and UI flow.
Highlights:
• Match 3 tiles to clear
• Combo scoring system
• Procedural board generation
• Built entirely in Unity using C#
- Puzzle
Personal Project | Puzzle Game
A match-3 puzzle game focused on tile logic, combo handling, and smooth UX.
Highlights:
• Core gameplay: Match 3+ tiles
• Combo + move limit system
• Board generation + match detection
• Built entirely with Unity and C#
- Puzzle
Company Project | Turn-Based RPG | Mobile/PC (Unity)
A competitive turn-based RPG featuring team-building mechanics, PvP/PvE modes,
hero collection, and strategic combat.
My Contributions:
• Developed gacha system for hero acquisition
• Built and maintained battle UI, effects, and animations
• Integrated game data with ScriptableObjects + backend APIs
• Collaborated with designers to refine combat balance
Tech Used: Unity (C#), DOTween, Addressables, Git, Firebase
- Turn-based RPG
Get In Touch
I’d love to hear from you! Whether you have a question or want to chat about game development, Unity, or any tech-related idea — feel free to reach out.